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KIRI Engine 4.2 Introduces 3DGS to Mesh 3.0 with Major Quality Improvements
KIRI Engine 4.2 introduces a significant update to its Gaussian splatting workflow, with improved mesh quality, faster processing, and a new measuring and scaling feature designed to streamline real-world use cases such as 3D printing.Apr 16, 2026

Poll : What's Your Favorite Gaming Genre?
We asked "what’s your favorite gaming genre", and 1,124 of you answered. The results paint a picture that’s more interesting than a straightforward “what’s hot right now.”Feb 02, 2026

Hugo Sena on Growing as a 3D Character Artist
In this interview, we sit down with Hugo Sena, a France-based 3D character artist whose work balances technical discipline with a strong sense of curiosity and personal challenge.Jan 22, 2026

Quantum Mesh: How Quantum Computing Could Shape the Future of 3D Design
Quantum Mesh examines how quantum computing could extend 3D design workflows through simulation, generative systems, and rendering, while addressing the technical limits that shape its real-world adoption.Jan 09, 2026

Does 3D Game Design Challenge the Notion of the Matrix
Immersive 3D game design creates virtual worlds that challenge the idea of reality and the Matrix through interactivity, emotion, and player agency.Jan 06, 2026

3D Monthly News: AI Controversy, Roblox Ban, James Cameron Hit With a Lawsuit
December is almost through, along with the year 2025. We're looking back on what has been memorable this waning month.Dec 24, 2025

3D Asset Optimization for Game Engines: Common Best Practices
A good gaming asset leaves a footprint as light as possible, with minimal geometry, optimized textures, and efficient use of system resources.Dec 18, 2025

Soft Robotics: Flexible 3D Printed Machines and the Next Revolution
Soft robotics is emerging as a promising alternative to traditional rigid machines, offering flexibility, adaptability, and safer interaction through the use of soft, deformable materials.Dec 04, 2025

Sebastian Deredas on Creating Film Quality Surfaces and Shaders
Sebastian Deredas, Senior and Lead Surfacing Artist, has contributed to major productions spanning high-end film, episodic work, and game cinematics, including titles like The Witcher IV, Love, Death and Robots, Dying Light 2, and Star Wars: Outlaws.Dec 02, 2025

3D Monthly News: Malicious .blend Files, Blender 5.0, Unreal 5.7, RenderMan 27.0 and More
As November comes to an end, this is a good moment to round up the key updates from the 3D world. Settle in with a coffee, there is plenty to unpack.Nov 30, 2025




