
Construction Worker Man - Mechanic - Builder - Miner 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I am a cg designer with almost ten years of experience, and i am using Blender as my main tool.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Ocstard |
Published: | Aug 27, 2025 |
Download Size: | 43.9 MB |
Game Ready: | Yes |
Polygons: | 26,920 |
Vertices: | 27,452 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | – |
Included Formats
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Favorites: | 0 |
Likes: | 0 |
Views: | 11 |
Item Ratings

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Construction Worker Man - Mechanic - Builder - Miner 3D Model
|| Construction worker ||
- This model can be used in commercial projects and there is no requirement to give credit
- The Polygon & Vertices totals represent the mesh without subdivision
- The clothes material are based on diffuse & normal map textures with 4096 x 4096 resolution
- There are 2 skin texture with 4096 x 4096 resolution
- The mesh has a clean geometry based on loops & 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- No creases are used in this model so it can be subdivided correctly in any other 3D Software exactly in the same way
- All the meshes have a clean and well distributed UV Mapping (without overlapping apart from the shoes)
- This model can be used in commercial projects and there is no requirement to give credit
- The Polygon & Vertices totals represent the mesh without subdivision
- The clothes material are based on diffuse & normal map textures with 4096 x 4096 resolution
- There are 2 skin texture with 4096 x 4096 resolution
- The mesh has a clean geometry based on loops & 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- No creases are used in this model so it can be subdivided correctly in any other 3D Software exactly in the same way
- All the meshes have a clean and well distributed UV Mapping (without overlapping apart from the shoes)